Immersive design

The Nintendo “Virtual Boy” was released in the United States in 1995 and discontinued in 1996 — making it the white whale of gaming tech in our little home town. My youngest brother spotted one at a garage sale and traded the sweat of his summer labor for a glimpse into the future. Unfortunately, this future inflicted blinding headaches and a disturbing red image ghosting that lasted long after the experience ended.

According to Nintendo Wikia:

The 3D effects are a result of two 1x224 linear arrays, each one directed to an eye that are presented to the player through oscillating mirrors that cause the Virtual Boy to emit a murmur. The 3D effect can cause trauma in the ocular area (in fact, Nintendo urged parents not to let children under the age of seven to play the system since it had the potential to damage their eyes). Knowing this, Nintendo inserted an option within each Virtual Boy game released that pauses the game every fifteen or thirty minutes.

The Nintendo “Virtual Boy” was released in the United States in 1995 and discontinued in 1996 — making it the white whale of gaming tech in our little home town. My youngest brother spotted one at a garage sale and traded the sweat of his summer labor for a glimpse into the future. Unfortunately, this future inflicted blinding headaches and a disturbing red image ghosting that lasted long after the experience ended.

According to Nintendo Wikia:

The 3D effects are a result of two 1x224 linear arrays, each one directed to an eye that are presented to the player through oscillating mirrors that cause the Virtual Boy to emit a murmur. The 3D effect can cause trauma in the ocular area (in fact, Nintendo urged parents not to let children under the age of seven to play the system since it had the potential to damage their eyes). Knowing this, Nintendo inserted an option within each Virtual Boy game released that pauses the game every fifteen or thirty minutes.

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